We Were Here Endings (2022)

We Were Here Endings (1)

We Were Here Endings (2)

Though And While We Were Here is too constrained (it clocks in at just 83 minutes) to let Bosworth develop her character as fully as I would have. AStats is the place to be to compare achievements, check leaderboards, find games, look at guides, join giveaways or trade games.

We Were Here Too is a very interesting puzzle game, one where you and a friend team up and walk through different rooms and solve puzzles together using your walkie-talkies.Myself and Samsai recently did a livestream of some of it and it was quite a memorable time.We have since completed it together, so here's what I think.It's quite a unique experience, as large parts of the game have you both alone in your own areas of this castle. Unlike anything I've played before that's for sure, very strange with you each needing todescribe various parts of your room, to be able to come up with solutions to the puzzles therein. The puzzles are a pretty good mix overall, some slow and some that keep you on the edge of your seat with death approaching.Disclosure: Keys provided by the developer. YouTube videos require cookies, you must accept their cookies to view.It will test your patience, it certainly tested ours that's for sure. Having to describe things you've never seen before, to someone who can't see what you see, with you together needing to come up with solutions. It's frustrating, but it's also quite engrossing because you're so absolutely focused on searching around for every possible clue you can find.There was one particular moment involving a stairwell that was vanishing before me, with me relying on Samsai being able to solve a puzzle based on what little information I could provide to him.

The panic starts to become real, you don't want to fall into a pit of lava, you start quickly describing everything you see. The problem is, the walkie-talkie system of course only allows one of you to talk and listen at a time, so when you're panicking, you're likely talking over each other and it becomes even more difficult.There's also been some moments of complete communication breakdown, like when I had to run through a maze needing prompt directions, but at times Samsai couldn't keep up or I went the wrong way and the frustration probably became quite apparent to people watching us.

It was amusing at the same time though, with us both trying to come up with solutions to help with it. It took a long time to get through that one 'Go left, then right—NO I SAID LEFT' and repeat. Pretty sure we both wanted to slap each other by that point.In the end, I wanted to try something which resulted in a gate opening for Samsai, naturally he took it to freedom leaving me to rot alone—that's friendship for you! The ending there was a bit abrupt too, especially if you weren't the one escaping as it just ends up going right to a cutscene. Without spoiling how,I will say one thing:if you want the 'good ending' you have to play through the entire game all at once, which did annoy me once I found out.One issue that did really frustrate me, was that during one puzzle room the in-game walkie-talkie just seemed to break. Samsai could hear me, but I couldn't hear him.

The light on my unit would flash, to show that he was trying to communicate, but it just stopped working. I've seen a fair amount of reports of it randomly breaking too, so hopefully they find and fix all those issues.Apart from that one issue, the rest of the game did work really well.There's been complaints about the length of the game, but that varies wildly based on your communication, your skills of observation and your ability to think under pressure. There's 8 rooms in total, some of which have multiple parts to them, so there isn't a huge amount of content, but as always it's how much you enjoy the experience that matters.Issues aside, I did really enjoy it. I wouldn't play it again (it was worth playing though, for sure), but I would love to see more games like it.You can findWe Were Here Too on.Also, we don't talk about the moment. Article taken from. EikeThere's a as well.Did anybody try playing one of these with a Windows system on the other side?Sadly we were here, the predecessor, doesn't work at all as advertised on linux. It's essentially unplayable.Aside from the standard unity fullscreen bug, this specific issue made it impossible to enjoy:QuoteTo get in-game and get around the 'skip-problem' you have to place the cursor at the place where the 'SKIP'-button would appearYou have to perform this step during the loading screen, because afterwards the game won't recognise the cursor due to the bug of the bad unity portNow you can play, but if you die, you can't click the 'RETURN TO LAST CHECKPOINT' button.We Were Here Too, however, works as expected.

QuoteThere was one particular moment involving a stairwell that was vanishing before me, with me relying on Samsai being able to solve a puzzle based on what little information I could provide to him.That moment was epic indeed! (that and the scare-jump into lava)QuoteIt took a long time to get through that one 'Go left, then right—NO I SAID LEFT' and repeat.oh yeah.and that reminds me.sorry for flooding twitch chat with 'up down right etc'QuoteIn the end, I wanted to try something which resulted in a gate opening for Samsai, naturally he took it to freedom leaving me to rot alone—that's friendship for you!

We Were Here Endings (3)

Really Samsai? Really?The problem with this game is that it's a one-off. Yes it can be really funny and entertaining to complete (might lose a friend in the process but hey.). And that's it. The only thing you can do after finishing it is to switch sides with your friend. NoxActually, @SadL. The puzzles are randomized to some degree, so it's worth playing through it at least once on each side and then one more time for the full good ending For the price, that's some solid fun!Yes there is some randomization going on, but the 'way to solve' the puzzles remain the same(hopefully I am not mistaken here) so there isn't really replayability in my eyes at least(apart from switching sides).

I have no idea what you mean by saying 'full good ending'.but I guess its a spoiler thing. I will agree with your last sentence though.

It can be a really funny experience and if you find a willing friend it's worth it.

TheGamer – Privacy PolicyWe respect your privacy and we are committed to safeguarding your privacy while online at oursite. The following discloses the information gathering and dissemination practices for this Website.This Privacy Policy was last updated on May 10, 2018. Legal OwnershipTheGamer (the “Website”) is owned and operated by Valnet inc. (“us” or “we”), a corporationincorporated under the laws of Canada, having its head office at 7405 Transcanada Highway,Suite 100, Saint Laurent, Quebec H4T 1Z2. Personal Data CollectedWhen you visit our Website, we collect certain information related to your device, such as yourIP address, what pages you visit on our Website, whether you were referred to by anotherwebsite, and at what time you accessed our Website.We do not collect any other type of personal data. If you are accessing our website through asocial media account, please refer to the social media provider’s privacy policy for informationregarding their data collection.

Log FilesLike most standard Web site servers, we use log files. This includes internet protocol (IP)addresses, browser type, internet service provider (ISP), referring/exit pages, platform type,date/timestamp, and number of clicks to analyze trends, administer the site, track user’smovement in the aggregate, and gather broad demographic information for aggregate use. The We Were Here games are a series of co-op first-person puzzle games by Total Mayhem Games. Each entry has been brief, yet packed full of awesome two-player escape room-type puzzles to solve. The newest game in the series, We Were Here Together, is easily twice the size of the previous two games both in length and production value. While the added length does create more opportunity for duds, We Were Here Together soars far more often than it falls and delivers the best co-op puzzle experience you'll find anywhere.RELATED:Allthree We Were Here games follow the same general blueprint: two characters stumble upon a castle and, upon entering it, are separated on twodistinct paths.

Armed with only a walkie-talkie with which to communicate, the players need to work together to escape by sharing information and solving a wide variety of puzzles. It's a communication exercise, and a bonding experience to be certain. We Were Here Together pushes the series forward a giant step by increasing the length of the game dramatically, adding separate narratives for each player, and creating the most visually impressive and elaborate environments the series has ever seen.

The game begins as no other game in the series has: both players start together and solve the first puzzle together. It's a brilliant starting point for players who aren't familiar with the series and haven't already established a shorthand with their partner because both players can see the same things.

Yes, you'll need to separate in order to complete tasks simultaneously and share information, but it's a great first puzzle because if you get confused, you can go see what your partner is looking at and chip away at the breakdowns in your communication. From here on out though, you'll be separated ondifferent tracks in traditional We Were Here style.

RELATED:This is the first game in the series that allows you to pick up multiple objects and place them in your inventory, leading to more elaborate puzzles. One of the best involves combining seeds and different colored nutrients together to alchemize different solutions where each player only has half of the items and recipes needed. You'll be sending ingredients back and forth to each, concocting each material without knowing what the other person is even working on, yet it all comes together perfectly. We also brute-forced a puzzle for the first time in We Were Here history. Towards the end of the game, a puzzle had no apparent solution, but wasn't too difficult to figure out through trial and error.

For me, this is the biggest no-no of all-time in a puzzle game.RELATED:The final puzzle is an incredibly small logic puzzle that you would have done in grade school. It's almost insulting how simple it is and, unfortunately, the steady decline of puzzles towards the end gives the game a bit of a 'ran out of time' feel.A King, A Clown, And A GhostThe series has always had a strange way of handling the story. The games all begin essential in medias res with the unnamed characters entering the castle with no setup whatsoever. There is sometimes lore to find and read, and as the game progresses, a story about a mad king and a dark ritual start to work their way into the puzzles. It's always been particularly understated and left wide open to interpretation.

In We Were Here Together, the story is pushed much further to the forefront by introducing other characters and cutscenes between each puzzle. It's particularly effective in the way that each character is presented half of the story, just as each player is presented half of the puzzle. When the characters finally come back together at the end, so does the story. And the final moments are made all the better if players chose to conceal certain information from each other (wink wink, nudge nudge).RELATED:Unfortunately, I still really don't have any idea what the story is.I've played all three games and, without specifically digging around for lore bits, I'm left pretty baffled by the narrative events in We Were Here Together. There's a post-credit scene that definitely sets up a new game, which is great, but the content of the cutscenes didn't particularly impact me because I didn't have the context for what was happening. It starts as a rescue mission for some people stranded in a snowstorm, but quickly thereafter, you'll be forging soul stones and teaming up with a ghost to beat an evil clown, and I really just don't know what was going on. That said, the series has been nothing if not an evolution from one entry to the next, and I expect We Were Here 4everto deliver on its story and finally make it all make sense.I really enjoy this series and I appreciate how far it has come in the last couple of years.

I hope that as the games get longer and budget increases, that they can maintain the same focused quality of the first two entries. Personally, I'd rather have less puzzles than bad puzzles.3.5 Stars Out Of 5A review copy of We Were Here Togetherwas provided to TheGamer for this review.

We Were Here Togetheris available October 10, 2019 on Steam.

We Were Here Endings (4)

Top Articles

You might also like

Latest Posts

Article information

Author: Msgr. Benton Quitzon

Last Updated: 12/20/2022

Views: 6135

Rating: 4.2 / 5 (43 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Msgr. Benton Quitzon

Birthday: 2001-08-13

Address: 96487 Kris Cliff, Teresiafurt, WI 95201

Phone: +9418513585781

Job: Senior Designer

Hobby: Calligraphy, Rowing, Vacation, Geocaching, Web surfing, Electronics, Electronics

Introduction: My name is Msgr. Benton Quitzon, I am a comfortable, charming, thankful, happy, adventurous, handsome, precious person who loves writing and wants to share my knowledge and understanding with you.